Dominant Color Images: Adds support to store the dominant color of newly uploaded images and create a placeholder background of that color.The plugin allows to individually enable and test the modules to get their benefits before they become available in WordPress core, and to provide feedback to further improve the solutions.Ĭurrently the plugin includes the following performance modules: If you are seeing any other errors upon logging into or opening The Lab, please contact us directly.The Performance Lab plugin is a collection of modules focused on enhancing performance of your site, most of which should eventually be merged into WordPress core. Please contact us if you are still running into issues. If you are a Device Manager user and have worked with the Magic Leap team for a customized Okta setup for your organization, you may need to login to The Lab using an email address not tied to your Okta organization (such as a Gmail address). If you are seeing an error like the below upon logging in and opening The Lab, and are using Magic Leap's Enterprise Device Manager, please contact us for assistance: - Failed to retrieve credentials error: invalid_request error_description: The request is missing a required parameter, includes an invalid parameter value, includes a parameter more than once, or is otherwise malformed Curated development bundles for Unity, Unreal, and more.The Lab includes access to the following features and tools: ![]() You can download The Lab from our Developer Portal. The Lab is a piece of software that centralizes development tools for Magic Leap devices in a single toolset.
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![]() Here we find a ratio of 49/60 - giving us a provisional measurement of 1568 rendered pixels contained in the 1920-wide sample. Migrating that process across to a highly compressed YouTube trailer turned out to be a pretty thankless task, but luckily the appearance of a much higher quality version on Gamersyde (complete with French voiceover) gives us more to work with.Ī Kevin Spacey cut-scene towards the end of the video gives us our long vertical edge - used for ascertaining horizontal resolution. Finding those edges is key - something that's much easier to achieve when you're actually playing the game yourself, and with access to raw, uncompressed captures. However, the search for more precise metrics involves pixel-counting - where specific screenshots are extracted from the video, long edges are identified and the number of actual rendered pixels is compared to the raw 1080p output. The question is to what extent Sledgehammer has managed to extract more performance from the Microsoft hardware - our initial impressions based on the overall presentation suggested something close to 900p. Even factoring in the compression level of the video, an upscaled 720p would present far more in the way of visual artefacts than what we're seeing here. What's seems clear from an initial viewing of the new trailer is that overall detail level appears significantly increased from Call of Duty: Ghosts. This may come as something of a surprise bearing in mind that last year's COD was at the centre of the Resolutiongate debate, running at just 720p on the new Microsoft console, compared to the native 1080p of the PS4 build. ![]() ![]() The recent release of the new trailer - brought forward in the wake of an unexpected leak - is all gameplay, captured from the Xbox One version of the game. Perhaps Sledgehammer Games is making a technological statement with the reveal of its first solo Call of Duty title. ![]() Aside from its minor bump with the side quests, this is an upgrade from the original. Expect Easter eggs and new content for you to unlock. ![]() Experience more realistic graphics and animation, more immersive sounds, and the benefit of exporting your PS4 save file if you have one. Overall, Spider-Man Remastered is as great as its original version, only pushing the limits of modern technology. Like the original game it retains the same restrictions in terms of gameplay-including the side quests still repetitive and too easy. The remastered version doesn’t offer a lot in terms of story and missions, although it does have neat new Spider-man costumes and additional achievements to unlock. The game might not be appealing to grinding players who have already achieved 100% from their experience of the original game. Without the right setup, expect the game to lag or even freeze. However, this also means that the game will be more demanding in terms of system requirements compared to its original version-storage, RAM, and video processing. This time, however, you enjoy updated textures, 3D audio capabilities, and near-instant loading. Giving players a great incentive to revisit the game, you can transfer the saved files from PlayStation 4. Also, it includes elements from the original DLC, The City That Never Sleeps. It retains the same storytelling genius that takes the best ideas from the comic books, letting players experience the thrill of being Spider-Man and the challenges of being young Peter Parker. Like its 2018 incarnation, Spider-Man Remastered follows the same main story of Mister Negative’s nefarious plan to bring New York City down to its heels. ![]() Based on Fallout.4-CODEX ISO release: codex-fallout.4.iso (26,270,793,728 bytes).Filehoster: WorldSrc (NOT compatible with other mirrors)ĭiscussion and (possible) future updates on CS.RIN.RU thread Screenshots (Click to enlarge).Filehosters: Google Drive + 2 (Uploaded by Uria Urikra and hermietkreeft, compatible with torrent).Filehoster: MultiUpload (10+ hosters, interchangeable) MULTi10.For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Repack Size: from 20.5 GB Download Mirrors ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. |
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